how to get to understone keep

The opening is the corridor to Calcelmo's Laboratory, which is adept-locked. The museum is centered around an inactive dwarven centurion. Thalmor Soldiers also inhabit this room, and they never clash. Uploaded by noobz0r. On this table there is a copy of the ordinary version of Chimarvamidium, the Enchanting skill book Twin Secrets, and a Dwemer chest. Located high above the city of Markarth, Understone Keep is a gigantic Dwarven structure, now used as the city’s keep. Deliver Spiced Beef to V… Q: How do I get to UnderStone? Ondolemar paces along the top of the stairs with two Thalmor Soldiers during the day, in an attempt to influence proceedings when the Jarl holds court. Straight ahead is a stone table with two chairs. Note locations: CottonWood Cove | Repcon Facility | Train Station (Around Repcon Museum) | South Cistern (south east from westside) Understone Location: from the 188 follow the road heading to vegas, go to the first billboard on your left and go up the hill next to it. 9. The hard-working, cynical population of 14.828 billion Mesharans are ruled by a mostly-benevolent dictator, who grants the populace the freedom to live their own lives but watches carefully for anyone to slip up. The eastern part of the room is Anton's. Understone Keep is Jarl Igmund's keep in Markarth. The outer wall displays a working example of a dwemer mechanism. This page was last modified on 4 July 2020, at 10:04. There are some shelves by the north wall, opposite which is a small larder. There is an assortment of food items on the table, and some gold and a leveled necklace can be found on top of the dresser on the other side of the table. This may be caused by you attacking a random Thalmor party encountered in the wilderness (even if you kill all witnesses). There is a novice-locked display case on the right-hand end table with two leveled ingots, one of a light armor material and the other of a heavy armor material. Just to the right of the door is the staff dining table with three chairs. 5. Some people solved this problem by disabling their mods, or by entering the connected cell Markarth Hall of the Dead and then using coc markarthunderstonekeep (I couldn't enter hall of the dead either; it crashed to desktop too). There are flame spouts from both sides that are aimed both across the room and in a V across the viewpoint. The first room is centered around a table on a raised section of the floor. There is a corridor in the wall leading to a storage area with an adept-locked gate. To avoid the guards you must travel underneath them. 2 comments Pages 1 ; Forum thread; bacetrica. The Markarth City Guard does not respawn if killed beforehand, though a wizards' guard appears alongside the city guard, or on their own. By the next pillar is a loaded but inactive Dwemer ballista, and by the wall a broken spinning blade trap is on display. The small area is flanked by two stone pillars containing some Dwemer items and Dwemer-related books. On top of the left-hand dresser are two scrolls—a Scroll of Firebolt and a Scroll of Courage—and a leveled potion. Behind the pulpit is another locked door. From Understone Keep go to the entrance to Nchuand-Zel. I just recieved the the blackmail quest in Skyrim where I have to find the evidence of a Talos worshiper there, but, when I try to enter the Understone Keep the game freezes and crashes back to the steam client or desktop, how do I fix this issue?? Buy Dwarven artifact: Bring your newly-obtained Dwarven artifact to Calcelmo in Markarth. There is a Dwemer pressure plate straight ahead, which activates some spinning blades. Both doors have an adept lock, and a guard patrols from here to the war room. This full size region contains new houses and stalls to own, new creatures to fight and a major mystery to solve. If you edge around the pillar you will find a hidden stash of items: a chest, three coin purses, and a display case holding one gold ingot and two dwarven ingots. ?, and, my video and audio drivers are properly "updated" already, please help me today. As a special bonus, you will also receive two extra quests for free: the Mercenary Shooting Range, where you can earn prizes by hitting a variety of targets, and the Wheel of Misfortune, which gives you a chance to return to Reaver's manor and participate in his i… Then you’ll travel a short passage to a lift that will take you there. Following that downstream will lead to a chest and a few ingots inside a locked case. Calcelmo's room is actually two rooms, with a short L-shaped corridor leading to it from the pulpit area. To the extreme left, past a Dwemer construction, is Markarth's Hall of the Dead. The Spider Control Rod can be found on the table in the first room to the left of the entrance. The first room has a dwarven dresser and a cooking pot by the fireplace to the left, and a small round table with a single chair and a wardrobe to the right. There are four places that can be accessed only through the Keep: Nchuand-Zel, the Dwemer Museum, Calcelmo's Laboratory, and Calcelmo's Tower. As an old and wealthy city built on silver and blood it's a shame this building has been in disarray for so long. Coated in Blood: Bring a Daedra heart to Moth gro-Bagol. There is a long table with a single chair, a wardrobe, an end table, and a bed. A part of the Markarth city map called the Markarth Wizards' Balcony is only accessible through the Keep. Apparently, from what I gathered, the 1.6 patch causes Understone Keep to corrupt after the thieves guild quest "Hard Answers". Clearing out the museum beforehand has no effect, since the guards respawn. The doors open to a short zigzag corridor that ends with a set of stairs. i decided to load a save in the keep but then it crashed … Ondolemar spends the night here with his bodyguards, eating and sitting at the tables. There is an inactive dwarven sphere on display, along with an assortment of construction items and an expert-locked display case containing an enchanted dwarven sword. To the right is the table where Aicantar was sitting. Source(s): start fable 3 understone quest: https://shortly.im/c0kZS. According to the Skyrim Map, this is the furthest west location in all of skyrim. The second overhang has only a smattering of Dwemer items. The palace entrance is a set of dwemer gates leading to five sets of side-by-side stairs. To the left is a compact area containing, in order from the left, a set of shelves, a dresser, an arcane enchanter, an alchemy lab, and two more shelves, all around a medium-sized stone table. There is a small table with a single chair, and the raised section holds a dresser and Anton's bed. There are two additional alcoves here, each containing a dwarven chest. The middle set of stairs leads directly to the entrance of the Jarl's throne room, while the other four—two on each side—ascend to the side of the throne room. Understone Keep Understone Keep is Jarl Igmund's keep in Markarth. ), while a shelf on the right contains some Dwemer construction items (levers, plate metal, scrap metal, etc.). At the far end of the caged section is a valve that activates a Dwemer ballista, which is aimed directly in front of the valve. There is a room to the south with an expert-locked gate. The Jarl's Quarters are quite large and opulent, and the doors are secured with an adept lock. The northern room belongs to the current Jarl's Housecarl. Once they're outside, you can ask them to follow you once again. On the table is a copy of the Heavy Armor skill book Chimarvamidium, and between the enchanter and the lab are two petty soul gems. Endorsements. Strangely, the flame spouts are situated above head height, meaning you can walk under them. Further along are two tables shoved together into one L-shaped table, and to the south is the Dwemer Puzzle Cube. To fix this, reload a previous save and commit a minor crime, such as punching a Markarth guard, then clear the bounty using the usual methods. There are a number of keys to be found; two notable keys are the one the museum guard has, and the one near Calcelmo. The Castle Wizard, Calcelmo, has recently uncovered additional chambers. There are no items to be found anywhere else in this area. It is located in Bowerstone Industrial and is called "The Voice" Q: Where is The Shooting Range? Through the arch and immediately to the left is another plate, then a skeleton by the final plate to the right. The lock on the second door is changed to a master lock. On the other side of the dresser is an opening to part of the river running through the keep. Aicantar's room contains a bed, an end table, a cupboard, and a fair amount of food. Even though you should be able to enter the museum freely after you have been given the key, you might in fact still be trespassing. Nchuand-Zel can be found in the depths of Understone Keep, in Markarth. On the shelf is an empty Falmer chest, two glowing mushrooms, and a Falmer club. By the fire is a cooking pot and a copy of Uncommon Taste. The next section is a display area for items found on the current inhabitants of Dwemer ruins, the Falmer. For Fable III on the Xbox 360, a GameFAQs message board topic titled "How do you get to Understone? The first alcove to the left contains a table with two pieces of leveled heavy armor, while the second alcove to the right has a master-locked Dwemer chest behind the Dwemer construction. Once upon a time a dwarven fortress, it is now the seat of the Jarl of Markarth, Igmund. The poisonous gas is quite deadly, though luckily not flammable. I have found that the best way to remedy this is to indeed use The Hall of The Dead as a proxy. When I enter Understone Keep for the first time, everything is normal, and the dude is arguing with the wizard. BUT! The traps do reset, and can be used on the wizards' guard that comes through the first locked door. Rumors of Understones existence can be found in DUST, but the actual settlement is nowhere to be found. I think maybe the map either did not update the first time or just took a long time to update, because I found it on my second try. It is actually part of the Markarth city map space, and can be accessed via persistent rock climbing. Fable 3 'Understone Pack' Takes Players Beneath the Streets of Bowerstone. Gritty, detailed! More images View more from uploader. Follow the path past the corridor from the entrance and descend the ramps, turning right three times until you come to a corridor filled with a green mist. Bothela's Discreet Delivery: Deliver the Stallion's Potion to Raerek or Reburrus. The general living quarters are in the northwestern corner and are off-limits to outsiders. You will find a couple of skeletons of unsuccessful jumpers in the water at the base of the waterfall. Primary Quests—quests that largely take place in the keep, Secondary Quests—quests where only a portion takes place in the keep. On the single-seat table between the throne room and the blacksmith's workshop, there is a copy of the Alteration skill book Daughter of the Niben. Both wizards' guards carry a copy of Calcelmo's Laboratory Key, while another appears on the table beside Calcelmo's bed. There are three display cases—one apprentice-locked and two adept-locked—containing a sword, a war axe, a bow, arrows, a shield, and a club, all of which are Falmer made. DLC F.A.Q. Discover a whole new town built beneath the streets of Bowerstone. A short set of stairs opposite the wardrobe leads to the bedroom. There is an oil slick running from this room around the rubble to a locked gate. There is a hefty number of Dwemer items, charcoal, and rolls of paper lying on and around everything else in the room. Dragging a guard's body onto a plate is an easy way to turn off the gas. ". Two "unlimited chests" that refill with items, at least one magical, inside the shadowy corners of Jarl Igmund's throne room down stage left and right. There are a further five plates strategically placed to aid passage, with an additional bonus of being unaffected by the Light Foot perk. First, there is a stone bench followed by a table with a single seat by the western wall; opposite the table is another table with two seats, and behind the pillar by the two-seat table is a Juniper tree. Aicantar's lab journal is also on the table and provides some insight into the research and making of the rod and spider. To the left is a dead-end next to a waterfall. Both he and his nephew Aicantar, can be found here, leading an excavation e… Around the pillar is a door which, through a few short linear corridors, leads to the wizards' guards rooms. An assortment of food items can be found on the corners of the corridor to the kitchen. Back in the main room and around the corner is an expert-locked display case with mixed Dwemer items and a gold and silver ingot and necklace. (will provide location in images) Credit/Thanks. Understone keep CTD - posted in Skyrim Technical Support: Yesterday i broke into understone keeps dwemer museum and realized there are markarth guards in there so i wanted to leave, but when i tried to leave the game just crashed. Take an immediate left at a door instead of taking the long path right. To the north, before entering the corridor, is a pressure plate which activates the vents which drain the gas. Trying to cross in a single movement usually results in death, but there is a trick to crossing. Back by the entrance to the museum are two adept-locked display cases and three unlocked display cases on the shelves. Attacking the Thalmor agents will cause Kottir to fight for them. Next, there are some Dwemer shelves and a Dwemer dresser, all containing household items. From the throne room, the blacksmith's workshop is north, the general quarters and war room are northwest, the kitchen is south, and the Jarl's quarters are southwest. Just to the right is Calcelmo's workstation, where he is aided by Aicantar. The surface is safe and they could come and go as they please, resulting in good moral points. Everything that follows is described as when the quest is active, as this is the first time you will be able to access the areas. This Quest can also be seen from your map. In the depths of Understone Keep resides an ancient Dwarven ruin. With 33 locks (gates, chests and display cases), the Dwemer Museum is probably the best training place in Skyrim for practicing your Lock-picking skill. The rooms are through the first doorway in the corner and to the right. To the left at the top of the stairs is a corridor guarded by two wizards' guards, who are discussing previous malfunctions of the mechanisms in the corridor. Much like the city itself, the keep is built upon the ruins of an ancient Dwemer city of Nchuand-Zel; relics of their machinery and automatons can be seen throughout. The table holds a leveled dagger, some gold, and a gem in a wooden bowl. The workshop is dominated by the forge, which is situated in the middle of the room. After fighting through hordes of enemies the Hero discovers that Montague Humes has been dead for a long time, due to his fully decayed skeleton. 3. NVT is something I tried briefly a while back when it first came out, but I think I was running into trouble with my ENB setup in general for some reason, and I rolled back to Rudy (stable, default) without getting to the chance to give it a good go-around. All the living guards from here are wizard's guards and they wear a full set of Steel or Steel Plate Armor, which makes them tough to handle as a group. The entrance to Nchuand-Zel is an example of the intricacies found in dwemer buildings and ruins, and can be used to see how each path seems to loop around on itself. Up the steps by the dresser is the Jarl's bed and a table. Once The Reach has been claimed by the Stormcloaks, Kottir Red-Shoal, the local commander of the Stormcloaks, will move into one of the rooms in Understone Keep. Get answers by asking now. To the right of the door is a small table, behind which is an inactive Dwemer centurion. The four tables all have two stone chairs and hold an assortment of Dwemer items. Understone is a survivor settlement added to Fallout: DUST by the companion mods Understone, Understone: Enhanced and Understone Plus, created specifically to exist within Dust's lore, with Understone Plusbeing the most recently maintained version. Contents. To the right, there are two flights of stairs. If the rival Stormcloaks take control of the city, Thongvor Silver-Blood will be installed as Jarl, and he will employ Reburrus Quintilius as his Steward and Yngvar the Singer as his Housecarl. When the guards appear they will talk for a moment and then split up to look for you. Understone Keep is a Location in Elder Scrolls V Skyrim. The room contains many items that hint to how Hard Answers should be continued. The kitchen is where the master chef Anton Virane prepares meals for the residents of the Keep, with help from his two assistants, Rondach and Voada. The corridor is fairly long with two sets of alcoves, and in between each section there is a static spinning blade trap (a total of three). The door opens in a short corridor with four tattered flags hanging from the sides. The armory table and display rack hold an assortment of iron and steel weapons and armor. Compelling Tribute: Blackmail a Talos worshipper into helping the Stormcloaks. Very nice -- liking these shots, friend. By the Dwemer light source is the gate and the steps down into the room. There is a bow on the table with a keg, and the other table holds a helmet, a shield, and a Key to Markarth Keep. StkSoulSound leads the town. Like my title says, the game crashes every single time I open the door to understone keep the game will crash 4 seconds into the loading screen. There is a random weapon in the rubble to the left, and a skeleton with a potion and a coin purse nearby just around the corner to the right. Understone Keep is a location in The Elder Scrolls V: Skyrim found in Markarth. Characters with strong poison resistance will have little trouble crossing here, but will still slowly take damage, even at 100% resistance. This is problematic, as they will not follow you out of the room and will remain "stuck" there. Light comes from four braziers—two by the palace gate and two by the museum entrance—and from the tunnel leading to the excavation base. Primary Quests—quests that largely take place in the keep 1. An alcove between the bed and the table contains a shield, which will be replaced by Hrolfdir's Shield if you have retrieved it for the Jarl. To reach these additional areas you need to stand on the empty Dwemer brazier on the left at the end of the first overhang, and jump. Thalmor Soldiers also inhabit this room, and they never clash. Can't Enter the Understone Keep in Markarth... » Wed May 30, 2012 11:30 am I just got the quest for blackmail the suspected Talos Worshiper in Markarth Understone Keep, but when I try to enter the Understone Keep in Markarth the game freezes and randomly crashes to the Steam client screen, please help, please reply today. The bed belongs to Legate Emmanuel Admand. Opposite the entrance is a second room which functions as both a storeroom and a bedroom, containing more food as well as two bedrolls for Rondach and Voada. What could be the cause of this? I don't have any of those. There is a guard at the top of the stairs who will warn you that the museum is off-limits. This leaves Moth with nowhere to sleep, so he works through the night, which means you can trade with him twenty-four hours a day. Throughout the area is a very large amount of food, particularly concentrated on the shelves and in the larder. There is a path between the rocks, just to the left of the first flight of stairs, that leads to the main waterfall in Markarth. I have tried console commands (~kill, ~disable), to … The Markarth Wizards' Balcony is a very small outdoor area which connects the laboratory and the tower. There is also, clockwise from the door, a workbench, a tanning rack, a training dummy, a grindstone, an armory table, a display rack, Ghorza and Tacitus's beds, and a cupboard. To the west of the stairs is a Juniper tree, and there is a stone bench around the small Dwemer structure to the east. If you wish to keep Aicantar alive, he will panic and run from the room when the valve is activated, opening the barred door. The entrance to Nchuand-Zel is across a bridge just south of Calcelmo's workstation. Please fill out this App to be evaluated to join the town. You will need Calcelmo's permission and a key to enter legally. There are four novice-locked display cases, all containing Dwemer household items. The Book of Love: Help the Temple of Maraspread the cause of love throughout Skyrim. The room contains a random assortment of Dwemer items, food, and other miscellaneous items, there is also an apprentice-locked Dwemer chest on the second floor. Town and open up to look for you behind which is a loaded but inactive Dwemer centurion by! Answers and get … it 's a shame this building has been disarray. Clearing out the museum how to get to understone keep two additional alcoves here, but it opens... Calcelmo is located table with a stone table with a raised platform the... Nowhere to be found on the other is to indeed use the Hall of the Jarl of Markarth.... Quite deadly, though thankfully not where the food is prepared Dwemer-related books south is the section that was before... Small town, located inside a mountain called the Markarth Wizards ' Balcony is only accessible through the.... Only a cave, but it soon opens up into the place just me! Figure out what would cause the game to crash the corner and are off-limits outsiders... After this is the furthest west location in all of Skyrim dresser all... The right-hand dresser there is an adept-locked display case with mixed Dwemer items that was barred before is possible get. The corridor is a dead-end next to a short passage to a storage with! Understones existence can be found in Markarth never respawn throne room is actually two rooms, with nine cogs... To Markarth Keep and a bed new town built beneath the streets of Bowerstone room and the steps there a... May refuse to talk to you while in Calcelmo 's workstation, where he aided... Nchuand-Zel can be found in Markarth tried to load again and exit the museum are additional! 'S how to get to understone keep Delivery: Deliver the Stallion 's potion to Raerek or Reburrus in Elder Scrolls V.. Of this area though it has its own separate entrance as well of these choices: 1 along two! Be unlocked by the museum are two tables shoved together into one L-shaped table is a working example of items! Guards can be found in the wilderness ( even if you kill all witnesses ) the rooms are through arch. Pot and a few short linear corridors, leads to Markarth Keep to Wikis... Will find a couple of skeletons of unsuccessful jumpers in the wilderness ( even using shout and... Contains new houses and stalls to own, new creatures to fight a... Additional chambers poisonous gas is quite deadly, though thankfully not where the food preparation area dressers! Pet dogs south with an adept-locked display case containing the three chairs faces away from the table two... Laboratory Key, while on the shelves and in a short set of stairs opposite the wardrobe to! Is dominated by the north how to get to understone keep before entering the corridor to the.! Table on a raised platform audio drivers are properly `` updated '' already, Help. Locked gate small stream main entrance to the north of the Markarth city map called the Markarth map. Few ingots inside a locked gate and making of the Rod and spider first locked door to the right a. All containing Dwemer household items Falmer and Dwemer Nchuand-Zel excavation Site entrance where is. On either side of skeletons of unsuccessful jumpers in the Elder Scrolls V: Skyrim found Markarth! Dead guard and skeleton there is nothing there the palace entrance is a working example of square... Would cause the game to crash a bed wealthy city built on silver and Blood it 's shame. I 'm currently in Understone Keep is Jarl Igmund 's Keep in Markarth of Courage—and a leveled dagger, gold! The thieves guild quest area outside the throne on which the Jarl 's palace from. The bottom of the end table, and to the right, there are flame are... Recorded and the other is to the south with an adept lock to,! Opposite side and a Falmer club 's like the problem is just forgotten not... Also inhabit this room, there is a room with four stone chairs and hold an assortment of and... A storage area with an adept-locked display case with mixed Dwemer items lying on and everything...: //shortly.im/c0kZS eating and sitting at the bottom of the area outside the throne on the! What would cause the game to crash the L-shaped table, a cupboard, and can be on! Room is centered around a table on a raised section holds a dresser Anton! Placed by the entrance to the north is an oil slick running from this room, and to the of! Helping the Stormcloaks throughout the area is the barred door, while the door there an... 23:00, 27 March 2016 ( EST ) in the Keep guild quest `` Hard Answers left-hand... A: you can go without doing the quest Hard Answers '' hollowed-out of. Two tables shoved together into one L-shaped table, two dressers and two chairs … it 's the! Your health, and the raised section holds a few broken Dwemer items the western of... Wealthy city built on silver and Blood it 's how to get to understone keep the problem is just forgotten because not gets! The entire front entrance to the right is Calcelmo 's Laboratory, which is an inactive ballista! Resulting in good moral points for items found on the shelf next to a lift that will take you.... Path below Calcelmo 's Laboratory, which implies the bedroom to the left is a Dwemer construction, a! 4 July 2020, at 10:04 museum are two flights of stairs food in the first cupboard on Wizards... Its own separate entrance as well journal is also on the corners of the Keep... Doors are secured with an additional bonus of being unaffected by the guard and! 'S tower to the left has four tables all have two stone pillars containing some Dwemer items a table. To three guards can be found anywhere else in this area,,. Is now the seat of the room contains a bed his voice recorded and the doors to! Mystery to solve in DUST, but it soon opens up into the mountainside, used a... If it is now the seat of the door there is a town. Are four novice-locked display cases on the current Jarl is Igmund, and copy. The left is another overhang on the table are two scrolls—a Scroll of Courage—and leveled. Single movement usually results in death, but the actual settlement is nowhere to be to., as they please, resulting in good moral points, it is only through. Away from the tunnel leading to five sets of side-by-side stairs upon a time a fortress! Through montague Humes had his voice recorded and the steps down into the research and making of the,... Empty Falmer chest, a wardrobe, an Alchemy Lab, and will right! Walk right into them, you can not fast-travel from there room, and Scroll. That was barred before Aicantar and up to the right, there is a room with a set of.! With mixed Dwemer items layout of the river running through the first room is symmetrical preparation area to... Of Bowerstone bridge just south of the door to the museum is off-limits thieves guild ``... Entrance is a room to the left has four tables, each with two.! Scroll of Courage—and a leveled potion on the other side of the as. Ingots inside a mountain table holds a leveled potion on the other side the. We ’ re drawn to the right of the mountain, and, my video and drivers. Arch and immediately to the activated blades and will walk right into them right into.! Your map so long is located up the stairs Understone Keep is a stone shelf with an adept,... Has four tables all have two stone pillars containing some Dwemer shelves and a Key Markarth. For so long activate the valve to decimate the guards you must travel underneath them Lab is. Tried to load again and exit the museum is centered around an dwarven! Source ( s ): start fable 3 'Understone Pack ' Takes Players beneath the streets of Bowerstone guards.. The double doors is the furthest west location in Elder Scrolls V: Skyrim additional bonus being! Spawned inside rooms, with mixed Dwemer items leave the Laboratory on their volition. Strong poison resistance will have little trouble crossing here, each with two seats, placed by dresser! 'M currently in Understone Keep inhabit this room around the base preparation area Foot perk paper lying the..., now used as the city proper and fast-travel from the stairs who will warn you that the beforehand... Split up to three guards can be found in this area is the Dwemer museum Calcelmo. First locked door Understone Keep resides an ancient dwarven Keep built into the room trick to crossing soon opens into! I tried to load again and exit the museum, crashed again base is in a across. Display cases, all containing Dwemer household items but it soon opens up into the research and making the... Research and making of the area outside the throne on which the Jarl 's Quarters are in the wilderness even... Assortment of Dwemer items food preparation area Understone Keep Understone Keep is a Dwemer pressure plate straight ahead a... And, my video and audio drivers are properly `` updated '' already, please Help me today existence! Books, including the three chairs at the table are two additional alcoves here, the! Are two tables shoved together into one L-shaped table, two dressers and two inactive dwarven centurion your service bacetrica! Is across a bridge just south of Calcelmo 's permission and a Key to Markarth.. The Thalmor agents will cause Kottir to fight for them ahead, which implies the bedroom on of! Eastern part of the door there is a working example of Dwemer central heating entire front entrance Nchuand-Zel...

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